The neurostunner releases a powerful blast of energy. The device suddenly grows hot in your hand and explodes before you can release it, showering you with bits of hot metal and plastic.

To see whether you hit with the energy bolt, you’ll roll against (that is, check for success using) the Energy Weapons specialty of your Violence skill. Your Energy Weapons specialty is 4 more than your Violence skill of 9, so you must roll 13 or less on the 20-sided dice to hit your target.

Success against target Edith-O.
Success against target Joshua-R.
You miss completely (either target).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License